![]() It's rare for screenshots to do a game justice, but any given still image from the game, taken out of context, just looks remarkable. That world-building is also accomplished thanks to the fact that Hyper Light Drifter is, in no uncertain terms, a massive artistic achievement. Intuiting the lore of this world was rewarding, and got me invested in the game's setting, even though I was certain much of my analysis was probably wildly inaccurate. Every single screen of every area in Hyper Light Drifter has a purpose and a history, from the ancient libraries of the Northern avian scholars to the crystalline weaponry of the Western Forest's bear warriors. And, as a plot development strategy, it absolutely works, thanks in large part to the remarkable amount of environmental storytelling developer Heart Machine has put into the game. That hero is shown to be a capable sword-wielder, but seems to be plagued by some horrible malady that causes them to cough up bright pink blood with troubling frequency.Īny specifics beyond that - where you are, who you are, what happened to this world, what's hunting you - are entirely up to interpretation. Most of the exposition comes from the game's gorgeous opening cutscene, which shows Hyper Light Drifter's caped protagonist surviving some apocalyptic attack on their home world, only to be confronted by towering, dying titans and a shadowy monster that seems to pursue them through the whole game. The UI, map and menus feature arcane symbols and characters of a fictional language. Seriously, none: Dialogue with the NPCs you meet in the game is presented exclusively in pictographs. Here's a fact to set the scene: Other than a handful of tooltips explaining what buttons do what, there are no written words in Hyper Light Drifter. I'm hesitant to break down the backdrop of Hyper Light Drifter, because its plot, setting, characters, history and world-building are so ethereal. Hyper Light Drifter's specifics are entirely up to interpretation Learning how to swing a sword and dodge fatal attacks is easy enough - finding your place in a world that tells you virtually nothing about itself is a far more involving challenge. Its larger, more imposing request is how you have to interpret literally everything else that happens in the game. Progress isn't promised in Hyper Light Drifter it can't be earned by grinding or executing cheap strategies and exploits, only practice, practice, practice.īut the mechanical difficulty, the tense, balletic, close-quarters battles that punctuate your exploration of the game's gorgeous setting, is a relatively small component of what Hyper Light Drifter demands. ![]() It tosses roadblock after roadblock at its protagonist with no easy way out. Return Path.GetDirectoryName(path) + Path.DirectorySeparatorChar Īwait Task.Run(() => Parallel.ForEach(Data.Hyper Light Drifter demands things from its players that few games are even willing to request. UpdateProgressBar(null, "Sprites", progress++, ) ![]() ScriptMessage("Export Complete.\n\nLocation: " + texFolder) TextureWorker worker = new TextureWorker() String texFolder = GetFolder(FilePath) + "Export_Textures" + Path.DirectorySeparatorChar Make sure the window looks like this, with your beginning and ending offset entered, before you click "OK": Click the "Edit" tab, and click "Select block". It's a lot of code to select, so to speed things up HxD has a select option to automatically select the block of code you want, using the beginning and ending offsets. Highlight offest 0 to 3A6F3 and delete it using backspace. If you highlight more than one byte HxD will show the first and last offest you've selected at the bottom of the window, under a "Block" label.įirst we are going to delete the unnecessary code at the beginning of the file. By default it automatically highlights offset 0 when you first open a file, the very first byte in the file. In HxD's case, it's in the bottom left corner. Usually hex-editing programs show somewhere the offset (the "location" in the file) of the byte you've highlighted. We are going to delete the extra data this part is tricky so read carefully. ![]() Because of this extra data it's unreadable by dedicated Game Maker-ripping programs (one of which we are going to use in a bit).įor this step you're going to need a hex editor (I am using HxD ). Remember our ".data" file? That's actually a data.win file wrapped in extra lines of data. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a "data.win" file. If you don't care about them not being organized, then you don't have to read any further if you don't want to because I'm gonna cover the harder way next.
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